By mixing physical computing and a set of VR experiences, Everyday Windows invites the user to to reflect on the sociopolitical aspects of everyday sexism.
Sexism, harassment, abuse… They all have been historically regarded as personal issues, relegating them from the public discussion, and diverting attention of their status as sociopolitical systemic problems. We want to show what happens behind the doors -or windows, in this case-, what women (mostly cis-het, middle class) go through and how society as a whole contributes to the expansion of these issues.
One of the main inspirations for this collage-based project was Anne Laure Maison’s work Tableaux d’intimités, which transmits very clearly the sense of intimacy. We wanted to replicate this feeling in order to convey the sense of a problem that has been shunned from the public discussion.
This project was created in three.js and rendered with the help of the WebVR API, with an accessibility purpose. By making this project browser-based, people are able to use it on their phones with a Google Cardboard without having to install any additional software. It’s mounted on a node.js server connected via WebSockets to an Arduino MKR1000, which powers the physical controller.
Bellow, you can look at some example scenes of what goes on behind the windows. Each VR scene addresses a different aspect of sexism by surrounding the user with a collage of images on the subject. It serves as a metaphor of the pervasive nature of oppression, as it has been deeply rooted in our cultures for millenia.
The house was built with black cardboard and a wooden frame skeleton. We designed and laser cut the windows and silhouettes that go behind them, placing matte paper between them to generate the shadow projections. Each individual room was illuminated by a NeoPixel in a specific color, matching the corresponding VR scene. Finally, we installed buttons with pulsating LED rings, prompting the user to interact with the project.